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About This BookCreate and export models and animation sequences to Unity from 3ds max and MayaPrepare character models and animation for games using Mecanim’s rigging toolsRetarget, adjust, and mix and match motion capture and other animation dataWrite and edit scripts compatible with Mecanim Animation ControllersWho This Book Is ForIf you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.What You Will LearnAcquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigsDiscover how to rig a humanoid character and export it for use in UnityCreate dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packagesUnderstand how to set up a complex facial rig for speechConstruct a
